About me
I am an experienced 3D/2D Artist with 24 years of experience spanning various creative realms. My journey through the roles of Concept artist, Texture artist, 3D modeler, Team lead, and Art director has equipped me to excel both as a dedicated employee and versatile freelancer. I'm adept at wielding cutting-edge technologies in both 2D and 3D, keeping up with evolving requirements and burgeoning technologies.
My passion lies in artistic expression and breathing life into characters, primarily enhancing 3D character faces within game engines. I possess expertise in character modeling, creating lifelike facial expressions, PBR texturing, retopology for animation, and UV-mapping among others. With a wealth of experience in 3D scanning and scan cleaning, I have a profound appreciation for photogrammetry.
I've honed my specialization in character modeling and texturing, contributing to captivating video games, and mesmerizing 3D holographic portraits. My passion extends to digital sculpting, portrait likeness, crafting creations for 3D printing and CNC carving. I am also currently exploring the potential of AI to revolutionize our industry.
In conclusion, with a 14-year specialized art education in traditional drawing and painting, I am confident that I can add value to your projects, as an assistant to the art director as well. I am open to opportunities for collaboration, further enhancing my skills and pushing artistic boundaries.
Let's connect!
Skills
3D Modeling, Art Direction, Character Design, Digital Art, Fine Arts, Photogrammetry, Scanning, Sculpture
Sector Experience
Advertising, CGI / 3D, Computer Games, Film (Feature)
Clients
4A Games, 4D-StudioR, Atari, Boston Animation, CDV Software, Creature Factory, Deep Silver, Fire Brand Games, FireGlow Games, Fishlabs, Geola, GSC game world, Hip Games, IT Lagoon, Mandel Art plains, Microsoft Games, Monte Cristo games, Namco Bandai Studios inc, Rabbitholes, Sirius Games, Soccertrix, THQ, Took part in the projects published by: B-Alive, Ubisoft, Vogster
on 17th August 2016